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UNSC-ONI Darkstar Prowler by fongsaunder UNSC-ONI Darkstar Prowler by fongsaunder
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UNITED NATIONS SPACE COMMAND
OFFICE OF NAVAL INTELLIGENCE

ONI PROWLER CORPS//

DARKSTAR-class Prowler
Stealth Intelligence Gathering and Information Management Platform

Primary Role:

-Low-Observable Intelligence Gatherer

Secondary Roles:

-Spaceborne Early Warning And Control System (SWACS)

-Electronic Countermeasures Platform

-Mobile Covert Operations Command Centre

-Low Profile Insertion Platform

-Minelayer

The Darkstar-class prowler is the latest stealth corvette operated by the UNSC, specifically the Office of Naval Intelligence Prowler Corps, who specialise in intelligence gathering and stealth tactics. Prior to the War against the Covenant, prowlers were invaluable assets against members of the Insurrection, able to seek out rebel bases and caches undetected, as well as gathering information on rebel activities, allowing the UNSC to be one step forward against the guerrilla-like Insurrectionists. Such a role made the prowlers an invaluable, if shady, aspect in the UNSC, often deemed synonymous with the shady work done by ONI operatives within the military circle.

---

During the Covenant war, UNSC Prowlers became the backbone of the UNSC intelligence gathering fleet. For example, Operation HYPODERMIC involved the use of nearly the entire reserve fleet of available ONI Prowlers to track and follow Covenant vessels to locate important Covenant worlds, rally points and supply caches, as well as to gather information on enemy movement, fleet strength and capabilities, which were extremely vital for the UNSC Navy, which were both outnumbered and outgunned in the war. ONI Prowlers were responsible for finding weak spots in enemy defences and operations, often leading to the UNSC Navy to exploit said advantages. Even so, most naval personnel harbour a slight mistrust with their ONI counterparts, who often hide behind a thin veil of mystery due to the sensitive operations they conduct.

---

The Darkstar class is the latest generation of these unique ships. As a prowler, she is well equipped with components and systems to optimize stealth and intelligence gathering abilities. Her angled hull surface is designed to reflect and absorb electromagnetic radiation directed at her, becoming near-invisible to most sensors. Radar absorbent material and Stealth Ablative coating covers the entire vessel, keeping her hidden from all known Covenant and UNSC detection systems. Much of her design aspect was to keep radiation from her engines from being detected, an Achilles heel in some older prowler models, which would cost the small vessel it’s best defense system, near invisibility in deep space. As such, engine baffles and large shield-like guards prevent engine exhaust from being detected and traced, giving the vessel away to enemy sensors.

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Due to her primary role, the Darkstar possesses the most advanced sensor and communications suite in the UNSC Navy. A majority of her detection systems are passive, to enable her to spy on her enemies without giving away her position. Visual, thermal and radio receivers are dotted across her hull, able to pick up the faintest signature that might signify an enemy operation. These systems are so advanced, they have been known to pick up older prowlers and their Covenant counterparts, while remaining invisible to the latter. When required, the Darkstar can engage her active sensor suite, centred around a large radome on her dorsal aft, providing real-time battle information to fleet commanders during combat, as well as effective battle management from a dedicated command and control staff, relaying, receiving and interpreting orders in the chaos of a space battle. Such a role compromises the vessel’s stealth systems, and is used sparingly by most prowler captains and fleet commanders. In a standoff role, the Darkstar can deploy long ranged, one-shot sensor probes to gain telemetry and information from a distance, without risking the ship from enemy detection. Clarion spy-drones complement the long range probes, allowing the prowler to be able to gain information from places that it cannot reach. Ground and stellar forces can also tap into the feeds transmitted from these probes, allowing fleet commanders, ship captains and groundside marines to make tactical decisions based on information gathered by the probes. Darkstars also provide an extremely secure communications system, a line-of-sight high-fidelity laser data transmitter to allow it to communicate with allied vessels, allowing encrypted information to be sent safely. Such transmissions can only be picked up by vessels within the transmitter’s line of sight, allowing maximum security of the transmitted data. If the two communicating vessels are not within line-of-sight with each other, or is obstructed by another body, the Darkstar can deploy relay buoys to receive and redirect the transmission, without compromising the security of the transmission. Darkstars can also utilise a towed sensor array, stored in a specialised bay in her aft ventral section, which expands the detection range and capabilities of the ship, and is unaffected by the interference generated by the ship’s own systems due to its towed nature. In its fleet support role, the Darkstar can also generate a significant amount of ECM, or Electronic CounterMeasures, which jams and disrupt the enemy’s ability to communicate, coordinate and attack. ECM has proven quite effective in diverting Covenant Plasma torpedoes at "false" targets, buying the UNSC fleet more time to recharge and counterattack with their MAC and Shivas.

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While stealth is its greatest defence, the Darkstar posses a formidable armament for a ship of its size. Offensive systems include HORNET stealth nuclear mines carried in dedicated deployment rigs in her aft dorsal section, just behind the radome. Darkstars can effectively create a minefield which is near-impossible to disarm in a short timeframe by enemy forces. The destructive nature of these mines has been shown time and time again in earlier engagements, giving the UNSC Navy the rare victories they had achieved against such a technologically superior foe. The latest generation of HORNET mines also include an EMP field generator, and upon detonation, releases and EMP pulse similar to those on Shiva Nuclear missiles, disabling nearby unshielded ships, and compromising the shields on undamaged vessels. Like most frontline vessels, Darkstars possess, in small amounts, of ready-to fire Archer and Shiva missiles in specialised silos to maintain stealth integrity. Six dedicated silos not only store an equal amount of missiles, but have a CAPTOR system installed. CAPTOR, acronym for enCAPsulated TORpedo, is basically an additional housing for the missiles inside the silo, and should it be required, the entire housing is ejected from the silo containing the missile. The CAPTOR has its own sensor and communications suite, but can also be activated by Darkstars themselves or other ships with the security clearance, and can be fired remotely, acting both as a standoff weapon, as well as maintaining the prowler’s stealth, and can be deploy like a minefield if necessary as well. This ability and loadout allows Darkstars to deploy precision strikes on enemy forces with minimal retaliation to itself. Darkstars also carry the signature Pulse Lasers used solely on ONI Stealth ships. These weapons were optimized for use on prowlers, whose low energy signatures synergizes with the prowler';s role as a stealth platform, as opposed to a "loud and proud" conventional CIWS system. Pulse Lasers also become a force multiplier for prowlers, as they are much more powerful than conventional counterparts, as well as not requiring ammunition to function, much like its smaller derivative, the handheld Model 6 Grindell/Galilean NonLinear, a bonus given the prowler's small size and dedication to stealth functions, which cannot afford any ample space or mass for regular guns. Pulse lasers also allow prowlers to cut into the hulls of enemy vessels, allowing the ships to dock and deploy special forces and insertion teams when boarding action is necessary. Such weapons are one of the factors that give prowlers their extremely high cost, as the small ship can easily cost as much as a well armed destroyer. In conjunction with its special operations role, the prowler can carry stealth HEV pods for low profile insertion of elite ODST or Spartan infantry. Extraction is mostly done by more dedicated Subprowlers like the Black Cat-class, as Darkstars are not rated for atmosphere, mostly due to their heat-sensitive Stealth Ablative Coating. Specialised docking collars used in conjunction with Pulse lasers and Stealth HEVs also allow prowlers to board enemy ships, and with creative use of nuclear and EMP weapons, even shielded vessels are not safe.


---


Darkstar production has faced many problems, especially since the fall of the REACH military installation. Productions of Darkstars are now at a low, mostly at deep space outposts and shipyards away from the fighting. Even so, with the latest generation of Darkstars and remaining prowlers still operational, the UNSC and humanity itself would have all the help it can get in the darkest days of the war.


SPECIFICATIONS

Crew: 60 Regular | 10 Minimum |160 Maximum

Sensor Suite: |Internal: Active and Passive systems. Classified.( Refer to ONI Subsection Delta Delta 14 for file clearance)|External: Towed Sensor Array (Active and Passive systems), Clarion Spy-Probes, Maverick Single-Burn Long-Range Stealth Sensor Probes|

Armament: |Fixed: Three Pulse Laser turrets (Energy rating classified, SS-DD14)|Disposable: Six CAPTOR-enabled Missile silos (capable of deploying Archer Block 32-S Ship to Ship or Shiva Tactical Nuclear Guided Missiles), 25 HORNET Tactical Nuclear Mines or 50 MORAY Space Mines|Passive: Stealth optimized systems, Electronic Countermeasures|

Auxiliary Craft: Sixteen Bumblebee Lifeboats (Launchers hidden underneath Stealth Ablative Coating and Hull Panels), Six Stealth Human Entry Vehicles, One Multi-Role EVA Pod (Launched from Aft Cargo Airlock)
Add a Comment:
 
:iconmidway2009:
Midway2009 Featured By Owner Feb 18, 2015  Hobbyist Traditional Artist
Impressive ship. :D
Reply
:iconmalovence:
malovence Featured By Owner Aug 11, 2014
Uh, wow, simply wow!
This thing is beautifully designed. It's almost a work of art than an actually ship, but the beauty is that is a ship. 
All the technical specs are simply beautiful as well, really adds to the story. 
Actually, I would like to request something.
I am a fanfiction writer, my alias being Follower38, writer of Alternate Past: Uncertain Future Mk II. 
I would like to know if I have your permission to use your ship, design and it's details/specs that you have written up in my story? All credit being given to you as it is due, of course. 
Even if your answer is no, this is simply a beautifully designed craft.
Reply
:iconjereic:
Jereic Featured By Owner Jul 8, 2014
could you provide some rough measurements of the ship or do you know of anywhere I could find some measurements?
Reply
:icondirestraits117:
Direstraits117 Featured By Owner Sep 22, 2013
Cool! Its from halo legends right?
Reply
:iconcobeoe:
cobeoe Featured By Owner Dec 19, 2012
what ship class is it frighter friget
Reply
:iconelven-samurai:
Elven-Samurai Featured By Owner Dec 8, 2012
Wow! :wow:
Reply
:iconimprovmanzero:
ImprovmanZero Featured By Owner Aug 15, 2012  Hobbyist General Artist
It is so hard to find a picture of any permutation of the prowler. This looks sweet.
Reply
:icontimeghost823:
TimeGhost823 Featured By Owner Oct 21, 2011
I love how the missile warhead looks kinda like the 10th Doc's sonic screwdriver.
Reply
:icongunboy:
Gunboy Featured By Owner Sep 5, 2010
nice work man
Reply
:iconchakotay02:
chakotay02 Featured By Owner Aug 26, 2010  Hobbyist Digital Artist
Wow, this is really nice. I'm a great Halo fan myself, so I hope to see more from you. This is really good. Would you perhaps even be interested in helping me design a few Covenant ships for a mod I'm working on?
Reply
:iconfongsaunder:
fongsaunder Featured By Owner Aug 28, 2010  Hobbyist
Thanks.

I barely have time to work on anything lately, since uni work has been piling up. I'd be happy to give advice or design ideas though.
Reply
:iconchakotay02:
chakotay02 Featured By Owner Aug 29, 2010  Hobbyist Digital Artist
Well, design ideas are always welcome. :)
Reply
:iconfongsaunder:
fongsaunder Featured By Owner Aug 29, 2010  Hobbyist
I'll see what I can do.
Reply
:iconchakotay02:
chakotay02 Featured By Owner Aug 29, 2010  Hobbyist Digital Artist
Thank you :)
Reply
:iconfongsaunder:
fongsaunder Featured By Owner Aug 30, 2010  Hobbyist
^-^
Reply
:iconburningplain:
Burningplain Featured By Owner Aug 7, 2010
Nice. How many Halo related sketch ups you doing?
Reply
:iconfongsaunder:
fongsaunder Featured By Owner Aug 28, 2010  Hobbyist
Depends. I have a carrier that may never be continued. May consider a Destroyer in the future.
Reply
:iconburningplain:
Burningplain Featured By Owner Sep 1, 2010
Hmmm, well seeing the carrier would certainly be interesting.
Reply
:icond4rkst0rm99:
D4RKST0RM99 Featured By Owner Jul 13, 2010  Hobbyist General Artist
An amazing piece of work, tho your ship design does stray away from the usual prowlers non combat role, witch is probably a good thing, bout time they actually took part in the engagements lol, lookin forward to see more:D
Reply
:iconfongsaunder:
fongsaunder Featured By Owner Jul 13, 2010  Hobbyist
I don't really foresee Prowlers being in a primary combat role as far as fleet engagements are concerned. It's armamanets mostly center around self defense and support roles, as shown in the canon, where Prowlers are armed with Pulse Lasers and HORNET mines (ref. Ghost of Onyx) in a more stealth/sabotage/subterfuge role. This design reflects the equipment necessary to achieve that role, which is secondary to it's more important intelligence-gathering and battlefield coordination role. The additional missiles (six missiles isn't really going to get you very far, unless they're those Shiva nukes, ans Shiva nukes compromise stealth when exiting slipspace due to Cherenkov Radiation IIRC), have a secondary fire system to reinforce on it's minelayer role, hence a CAPTOR system.(Which in the modern US Navy, is the only Naval Mine in service) Since I gave them HEV pods to enable low-profile insertion (special forces being the staple of the Halo 'verse), the missiles may act as potential plot device to give the Prowler limited precision strike abilities in order to support groundside operations (something that Pulse Lasers and Mines cannot really achieve). Pulse Laser use on Prowlers were also justified (they are canon in the books), with a secondary role to cut into enemy hulls to deploy boarding parties (in line with the HEV pods and special forces), a role that should fit the mission profile of a small stealth ship. (Unless it's booster frames you want)

In short, I think it's armament is justified. I did adhere to canon on the most part (only the six missile silos/CAPTOR is new). Also to clear things up, each silo carries only one missile, be it Archer or Shiva, as opposed to dedicated Archer pods (and their oversized counterparts), which carry a tad more missiles (even amounting to hundereds or thousands) on larger Frigates, Destroyers and Cruisers, so six puny missiles isn't much to brag about for a Prowler to engage in direct combat.
Reply
:icond4rkst0rm99:
D4RKST0RM99 Featured By Owner Jul 13, 2010  Hobbyist General Artist
I agree, just seems that if your design was forced to stand and fight, it would defo do a better job than the standard canon design, I like that:D
Reply
:icone-squid:
E-Squid Featured By Owner Jul 12, 2010
I can say that I wish this was an in-canon piece of work, because it is amazing. It's a wonderful design, and you made great tech info and backstory to accompany it.
Reply
:iconfongsaunder:
fongsaunder Featured By Owner Jul 13, 2010  Hobbyist
Thanks.

Tell that to Bungie. :P
Reply
:icone-squid:
E-Squid Featured By Owner Jul 14, 2010
I wish I could, actually. I went to B.net and was looking for some kind of "Submit News" feature, because I remember that a few weeks back someone else on DA got their work featured in the news/blog.

Edit: (Kind of) After writing that, I went to B.net and actually found the submit feature... So here goes. :)
Reply
:iconfongsaunder:
fongsaunder Featured By Owner Aug 28, 2010  Hobbyist
Ah well. I won't hold my breath for such dirt to be featured on the great hall of Bungie anytime soon.

Anyway, thanks for trying. ^-^
Reply
:icone-squid:
E-Squid Featured By Owner Aug 29, 2010
:/ I think, unfortunately, they feature/focus on montages more than fan art. Amazing as this is, you rarely see any fan art notices up on the front page.

Stupid montages...
Reply
:iconfongsaunder:
fongsaunder Featured By Owner Aug 30, 2010  Hobbyist
Ah well. After all, we're all just fans, not spaceship/game designers.
Reply
:iconrazorscythe101:
RazorScythe101 Featured By Owner Jul 12, 2010  Hobbyist Digital Artist
This is brilliant!! love the way you've created a futuristic datasheet!
Reply
:iconfongsaunder:
fongsaunder Featured By Owner Jul 13, 2010  Hobbyist
Thank you. ^-^
Reply
:iconmoonlitcrescent:
MoonlitCrescent Featured By Owner Jul 12, 2010
Massively love these. Is there more coming? I hope so!
Reply
:iconfongsaunder:
fongsaunder Featured By Owner Jul 13, 2010  Hobbyist
I hope so too. XD
Reply
:iconmoonlitcrescent:
MoonlitCrescent Featured By Owner Jul 14, 2010
Well then, I expect that there will be more then :D
Reply
:iconhybx:
Hybx Featured By Owner Jul 11, 2010  Student Digital Artist
WHOA! That looks stunning. Sketch Up?
Reply
:iconfongsaunder:
fongsaunder Featured By Owner Jul 13, 2010  Hobbyist
Yep. Sketchup all the way. (Well, that's not to undermine Photoshop and Kerkythea's contributions as well).
Reply
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